/* -*-c++-*- */
/* osgGIS - GIS Library for OpenSceneGraph
 * Copyright 2007-2008 Glenn Waldron and Pelican Ventures, Inc.
 * http://osggis.org
 *
 * osgGIS is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

#ifndef _OSGGISPROJECTS_BUILD_LAYER_H_
#define _OSGGISPROJECTS_BUILD_LAYER_H_ 1

#include <osgGISProjects/Common>
#include <osgGISProjects/BuildLayerSlice>
#include <osgGISProjects/Source>
#include <osgGISProjects/Terrain>
#include <list>

namespace osgGISProjects
{
    class OSGGISPROJECTS_EXPORT BuildLayer : public osg::Referenced
    {
    public:
        enum LayerType {
          TYPE_SIMPLE,
          TYPE_GRIDDED,
          TYPE_CORRELATED,
          TYPE_QUADTREE
        };
        
    public:
        BuildLayer();

        BuildLayer( const std::string& name );

        const std::string& getName() const;

        void setName( const std::string& name );
        
        void setBaseURI( const std::string& base_uri );
        
        Source* getSource();
        
        void setSource( Source* source );
        
        Terrain* getTerrain();
        
        void setTerrain( Terrain* terrain );
        
        void setTargetPath( const std::string& uri );

        const std::string& getTargetPath() const;
        
        const std::string getAbsoluteTargetPath() const;
        
        const BuildLayerSliceList& getSlices() const;

        BuildLayerSliceList& getSlices();
        
        void setType( LayerType value );
        
        LayerType getType() const;
        
        Properties& getProperties();
        
        const Properties& getProperties() const;
        
        int getPropertyAsInt( const std::string& name ) const;
        
        std::string getPropertyAsString( const std::string& name ) const;
        
        double getPropertyAsDouble( const std::string& name ) const;

        // user properties that will get installed into each FilterEnv.
        Properties& getEnvProperties();
        const Properties& getEnvProperties() const;
        
    private:
        std::string name;
        std::string base_uri;
        BuildLayerSliceList slices;
        osg::ref_ptr<Source> source;
        osg::ref_ptr<Terrain> terrain;
        std::string target_path;
        LayerType type;
        Properties properties;
        Properties env_properties;
    };
    
    typedef std::list<osg::ref_ptr<BuildLayer> > BuildLayerList;
}

#endif // _OSGGISPROJECTS_BUILD_LAYER_H_

